Citizen Sleeper Citizen Sleeper, by the creator of In Other Waters and featuring stunning character art by Guillaume Singelin is a narrative RPG set on Erlin’s Eye. The station hosts thousands trying to survive in an interstellar capitalist society.
A company is looking to return the sleeper you were. It’s a digitalized human consciousness trapped in an artificial body. You will need to make acquaintances, earn your keep and get around this strange metropolis if you want to make it to the next one.
A disused station at the margin of a crisis system. It is chaotic, run-down lively, unpredictable, and alive — it was established by idealists in the shadows of a massive financial collapse. The current state of affairs is maintained with anarchic alliances and ramshackle factions , and the determination to break free of the gravity of corporate control.
Each day, you wake up and determine what to do with the time. There is the option to work on the lawn or work your shift in the bar. Search the markets for rare components or grab some street food. It is possible to make or break relationships. Discover the truth. Beware of those that hunt for you. Each cycle you will learn how to endure and eventually be successful.
The station is home to people from every walk of lifewho are looking to build an existence among the stars. Each character has their particular story, regardless of whether they’re hackers or salvagers barstenders, or street food vendors. You decide which you want to assist as a team, and then together define your future.
Access digital information from decades past, discover new areasand discover details, hack into the cloud from the comfort of your home. This is your unique power, and with it you could alter your life. Rogue AIs, corporate secrets and vast amounts of data that has been lost will be waiting for anyone willing to dig deep into the station’s network.
The Essen-Arp Institute says you’re property to them, another asset within a vast collection of assets that stretch across the sky. In a society where human expansion has been defined by the exploitation and extraction of the most from us, we are all in the midst of an unjust system. Escape the makers of your decaying body, and chart your own path with a beautifully imagined, profoundly relevant sci-fi that considers concepts of precarity identity and liberation.
Every day, you’ll have to take a gamble. The dice can be assigned to any of the many actions on the station. Every action you make, pick which of the following is important to you. This will influence the lives of the people who surround you, and eventually what the future holds for the station.
The clocks monitor your activities and those of the others around the station. From joining the locals at Overlook Bar to becoming a local at Overlook Bar to protecting a person from Yatagan enforcers, clocks allow the user to monitor their own development and also the impact you can exert on the world within you.
Follow drives not quests, allowing you to pick and pick the tales and experiences which are important to you. While you’re doing this the game, you’ll be shaping your character’s five strengths (Engineer, Interface, Endure, Intuit, and Engage), unlocking perks as well as bonuses that will modify how you experience life in the present.
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