Citizen Sleeper Citizen Sleeper, by the writer of In Other Waters and featuring amazing character artwork by Guillaume Singelin is a narrative RPG set in Erlin’s Eye. The station has thousands who are trying to survive an interstellar , capitalist society.
A corporation wants to return the sleeper you were. You’re a computerized human brain trapped in a computer-generated body. As you move among the flimsy and vibrant inhabitants of the Eye, you need to make friends, earn your living, and negotiate the diverse factions of this enigmatic city if you wish to make it through the next cycle.
A disused station at the margin of a crisis system. It’s deteriorated and chaotic but it’s still active. It is now anchored by anarchic alliances, ramshackle groups, and a common need to free itself from the weight of corporate power.
Every time you go for a run, you are able to wake up and determine what you’re going to do with your day. You can work in the garden and take a short bar shift. Look through the shops for unusual elements or grab some food from the streets. Build or tear alliances, learn the truths, and escape the ones who stalk for you. Every cycle and learn to live and eventually prosper.
People from all walks of life are welcome to the station, hoping to be among the top performers. Hackers, engineers, salvagers and bartenders, each has a history which led them to. Select which of them you’d like to be a part of and then you’ll determine your future.
Hack into the station’s cloud to gain access to decades worth of digital data, uncover the new frontiers and discover secret information. It is possible to modify your future. If you are willing to dig into the stations’ network, you’ll find a wealth of corporate secrets as well as AIs that could be utilized against your.
Essen-Arp: To them, they are property one more asset in an investment portfolio that spans the stars. In a world in which the expansion of humankind has been defined by the exploitation and extraction of, you are one of the victims of a corrupt system. Get rid of the creators of your decomposing body and follow your own course within a richly imagined, highly relevant sci-fi universe that investigates precarity, personhood and freedom.
Every time you play, you need to gamble. Then, assign them to the vast array of actions available on the station. You can choose which actions you choose to take and influence the future and lives of others.
Clocks record your actions and those of the others within the station. From being a regular at over the Overlook Bar to protecting a person from Yatagan enforcers. Clocks let you to track your own growth and impact that you can exert on the world surrounding the world around.
Explore the world, not just quests, allowing you to pick and select the story and activity relevant to your needs. In doing so and develop the character’s five talents (Engineer, Interaction, Endure, Intuit and Engage) which will allow you to unlock rewards as well as bonuses that will influence how you experience life in the present.
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